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Category: planning

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The Problem With Planning

September 16, 2009 by Kelly Waters

Agile Software Development Made Easy!  The Problem With Planning.Hi, this is Kelly, from Agile Software Development Made Easy!

I think I've been pretty successful in my career. But if I was better at planning, I wouldn't have achieved half the things I've achieved in my career! In fact, I wouldn't even have started some of them...

In reality, there are some things you can plan, and some things you can't. The trouble is, in most organisations we've come to expect a plan. And to meet it whatever happens. And that's just not realistic.

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Sample Sprint Planning Procedure

May 13, 2008 by Artem Marchenko


The adaptation mechanisms built into the Scrum process allow for many modifications and adjustments in the sprint planning procedure. Different variations work for different teams and environments. Here is one of the variations that I find useful:

Preconditions

Product backlog contains a set of user stories sufficient for at least 2-3 sprints, ideally - for the whole current release and more. The team together with the Product Owner and possibly with some stakeholders went through the top stories 2-3 days earlier. As a result for a sprint or two there are enough reasonably small and well understood top priority product backlog items.

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Epics and Themes

May 6, 2008 by Artem Marchenko


User Stories are a not mandatory, but very recommended part of Scrum and eXtreme Programming methods. Most of people acquainted with agile software development feel comfortable with the requirements written in the form of "As a [user role] I want to [goal], so that [reason]". Less people are acquainted with epics and themes usage.

Terms

Epics are just huge stories for capturing relatively low priority requirements that are often too complex to estimate right away and that are going to be detailed later. An epic for a car could be "As an environment conscious driver I want to be able to use both gas and hydrogene". A theme on the other hand is a set of stories grouped around some functional area, user group or anything else that makes sense for the product owner. Themes are often confused with epics, because quite often the epic is split down into exactly one theme. A theme for a car could be a set of stories grouped around the building the hydrogen engine.

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